Immersive Mechanisms and Optimization Pathways in Social Games: A Case Study of “Script Murder”

Authors

  • Sufan Qiu Jiangnan Urban Daily Newspaper

DOI:

https://doi.org/10.62177/jetp.v2i3.584

Keywords:

Immersion, Game Dissemination, Script Murder, Social Interaction

Abstract

Social games such as “Script Murder,” “Werewolf  Murder,” and “Escape Room” leverage immersive capabilities to form a youth community communication model centered on human perception and facilitated through game interaction. This paper takes “Script Murder” as an example to attribute the generation of immersion in social games to the triple efficacy of scene mechanisms, intertextual mechanisms, and feedback mechanisms. Based on this, it examines the potential social alienation manifestations of immersive games, aiming to provide sustainable optimization paths for immersive social games.

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How to Cite

Qiu, S. (2025). Immersive Mechanisms and Optimization Pathways in Social Games: A Case Study of “Script Murder”. Journal of Educational Theory and Practice, 2(3). https://doi.org/10.62177/jetp.v2i3.584

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Articles