Immersive Mechanisms and Optimization Pathways in Social Games: A Case Study of “Script Murder”
DOI:
https://doi.org/10.62177/jetp.v2i3.584Keywords:
Immersion, Game Dissemination, Script Murder, Social InteractionAbstract
Social games such as “Script Murder,” “Werewolf Murder,” and “Escape Room” leverage immersive capabilities to form a youth community communication model centered on human perception and facilitated through game interaction. This paper takes “Script Murder” as an example to attribute the generation of immersion in social games to the triple efficacy of scene mechanisms, intertextual mechanisms, and feedback mechanisms. Based on this, it examines the potential social alienation manifestations of immersive games, aiming to provide sustainable optimization paths for immersive social games.
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